Project Description: Create a digital set for the use in a game engine, such as CryEngine and/or Unity 3D. All modeling should be done using polygons and while you need to strive to achieve high detail and realism, game engine/real time constraints need to be taken into consideration. The final scene should be freely navigable in the game engine of your choice and make use of LOD's (Level of Detail). The project delivery is a game engine project, like a Unity project and all associated assets, your scene file in the software of your choice and a link to a webpage/blog where you detail the steps undertaken to get to the final results and clearly state each team members contribution.
Welcome to our blog!
Here's the Team:
Kelly Burroughs Jack Clifford Katelyn Cook Sharon Wilson
Set Dresser, Asset Sheet Organizer, Large Assets (M/T Red Building), Large Assets (M/T Blue Building), Large Assets (M/T Bridge)
Small Assets (M/T), UE4 Handler, Small Assets (M/T), Layout Water Effect, Small Assets (M/T) Small Assets (M/T)
Website Editor, M/T Terrain Scheduler Website Editor
Small Assets (M/T), UE4 Handler, Small Assets (M/T), Layout Water Effect, Small Assets (M/T) Small Assets (M/T)
Website Editor, M/T Terrain Scheduler Website Editor
Gaming Project Reference
Team Fortress 2
Map Name: Capture the Flag 2 Fort (ctf_2fort)
First Step: Modeling
dividing up the work
Models: Kelly Burroughs
Models: Jack Clifford
Models: Katelyn Cook
Models: Sharon Wilson
Second Step: Texturing
Second Progress
Textures: Kelly Burroughs
Textures: Jack Clifford
Textures: Katelyn Cook
Textures: Sharon Wilson
Final Progress Update